Obsah
- Introduction:
- 1 Carol Vernallis and Amy Herzog
- Cinema in the Realm of the Digital: Foundational Approaches
- 2 Thomas Elsaesser, Digital Cinema: Convergence or Contradiction?
- 3 Jean-Pierre Geuens, Angels of Light
- 4 William Whittington, Lost in Sensation-Reevaluating the Role of Cinematic Sound in the Digital Age
- Dialogue: Screens and Spaces
- 5 Sean Cubitt, Large Screens, Third Screens, Virtuality and Innovation"
- 6 Will Straw, Public Screens and Urban Life"
- Glitches, Noise, and Interruption: Materiality and Digital Media
- 7 Laura U Marks, A Noisy Brush with the Infinite: Noise in Enfolding-Unfolding Aesthetics"
- 8 Lisa Coulthard, Dirty Sound: Haptic Noise in New Extremism"
- 9 Caetlin Benson-Allott, "Going Gaga for Glitch: Digital Failure @nd Feminist Spectacle in Twenty-F1rst Century Music Video"
- 10 Joanna Demers, "Discursive Accents in Some Recent Digital Media Works"
- 11 Melissa Ragona, "Doping the Voice"
- Uncanny Spaces and Acousmatic Voices
- 12 William Cheng, "Monstrous Noise: Silent Hill and the Aesthetic Economies of Fear"
- 13 Amy Herzog, "'Charm the Air to Give a Sound': The Uncanny Soundscape of Punchdrunk's Sleep No More>"
- 14 George Toles, "A Gash in the Portrait: Martin Arnold's Deanimated"
- 15 Warren Buckland, "The Acousmatic Voice and Metaleptic Narration in Inland Empire"
- Dialogue: Visualization and Sonification
- 16 Lev Manovich, "Visualization Methods for Media Studies"
- 17 Jake Smith, "Explorations in Cultureson"
- Virtual Worlds, Paranoid Structures, and States of War
- 18 Dale Chapman, "Music and the State of Exception in Alfonso Cuarón's Children of Men"
- 19 Matthew Sumera, "Understanding the Pleasures of War's Audiovision"
- 20 James Buhler and Alex Newton, "Outside the Law of Action: Music and Sound in the Bourne Trilogy"
- 21 Eleftheria Thanouli, "Debating the Digital: Film and Reality in Barry Levinson's Wag the Dog"
- 22 Theo Cateforis, "Between Artifice and Authenticity: Music and Media in Wag the Dog"
- Blockbusters! Franchises, Remakes, and Intertextual Practices
- 23 Jessica Aldred, "'I Am Beowulf! Now, It's Your Turn': Playing With (And As) the Digital Convergence Character"
- 24 Carol Donelan and Ron Rodman, "Lion and Lambs: Industry-Audience Negotiations in the Twilight Saga Franchise"
- 25 Aylish Wood, "Sonic Times in Watchmen and Inception"
- 26 Miguel Mera, "Inglo(u)rious Basterdization? Tarantino and the War Movie Mashup"
- Dialogue: De-Coding Source Code
- 27 Garrett Stewart, "Sound Thinking: Looped Time, Duped Track"
- 28 Sean Cubitt, "Source Code: Eco-Criticism and Subjectivity"
- 29 James Buhler, "Notes to Source Code's Soundtrack"
- Rethinking Audiovisual Embodiment
- 30 Kiri Miller, "Virtual and Visceral Experience in Music-Oriented Videogames"
- 31 David McCarthy and María Zuazu, "A Gaga-World Pageant: Channeling Difference and the Performance of Networked Power"
- 32 Paul Morris and Susanna Paasonen, "Coming to Mind: Pornography and the Mediation of Intensity"
- Sounds and Images of the New Digital Documentary
- 33 John Belton, "The World in the Palm of Your Hand: Agnes Varda, Trinh T Minh-ha, and the Digital Documentary"
- 34 Selmin Kara, "The Sonic Summons: Meditations on Nature and Anempathetic Sound in Digital Documentaries"
- 35 Jennifer Peterson, "Workers Leaving the Factory: Witnessing Industry in the Digital Age"
- Modes of Composition: Digital Convergence and Sound Production
- 36 Eric Lyon, "The Absent Image in Electronic Music"
- 37 Jann Pasler, "Hugues Dufourt's Cinematic Dynamism: Space, Timbre, and Time in L'Afrique d'après Tiepolo"
- 38 Ron Sadoff, "Scoring for Film and Video Games: Collaborative Practices and Digital Post-Production"
- 39 Nicola Dibben, "Visualising the App Album with Björk's Biophilia"
- Digital Aesthetics Across Platform and Genre
- 40 Carol Vernallis, "Accelerated Aesthetics: a New Lexicon of Time, Space and Rhythm"
- 41 Jay Beck, "Acoustic Auteurs and Transnational Cinema"
- 42 Allan Cameron, "Instrumental Visions: Electronica, Music Video, and the Environmental Interface"
- Index